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المتخيل النحتي في الواقع الافتراضي : دراسة تطبيقية == Sculptural Imaginary In Virtual Reality Experimental Study
Author name:
ماهر حسين علي الحبوبي
Supervisor name:
سعد علي يوسف البصري
General topic:
Fine Arts
Specific topic:
Sculpture
Degree:
Master
University:
University of Baghdad - College Of Fine Arts - Fine Arts Department
Language:
Arabic
University location:
Baghdad
First pages:
18T1055 - p.pdf
Abstract:
يتلخص البحث في محاولة اثبات امكانية الحاسوب الالكتروني كاداة تطبيقية في تجسيم وانشاء مخططات لاعمال نحتية في الواقع الافتراضي كمشروع متخيل لدى النحات لعمل نحتي ينوي تنفيذه. فقد تراءت مشكلة البحث امام عيني الباحث لدى ملاحظته وجود برامج حاسوب قريبة او متخصص | Boils down to search in an attempt to prove the possibility of the computer as a tool applied in materializing and the creation of sculptural works in virtual reality imagined as a sculptor to work with sculptural intends to implement. Perceived research problem has appointed researcher at the front of the note the existence of computer software or near specializes in sculpture and composition can benefit from the development of the traditional methods in the output of sculptural works such as dispensing planning paperwork (Sketch) or scale models (thumbnail) commonly used in recording and output sculptural works created and that cannot give the impression of a real sculptural work , especially in terms of the real size and blending with the specified space for display the goal of the work environment sculptured saving money , time and effort , add to edit the image with the sculptor imagined to broader horizons during organizing formal ties to these programs from a high potential to change and modification of shapes, which cannot be carried out only through the injunction by the user (sculptor). The researcher in the first chapter and the goals of identifying the problem and the importance and limits of the search, where the objectives were as follows : Statement of the possibility of a computer in the development of the initial steps of the finished sculpture. The research identifies ways that show the diverse sculptural works using the techniques of computer programs (3DsMax, Maya, Photoshop, Z Brush, Cinema 4D) and with modern versions only because of their potential novel lacks its older versions. In the second quarter it was the duty of the researcher to explain in detail what the term means and imagined sculptural statement types and divided it from the vocabulary of. Then been identified as exemplified by the image imagined when the artist generally and then sculptor especially during the discussion of the mental processes that contribute to the formation of a mental picture and then discussed with the sculptor in the output stages of the sculpture has been in this first section of the second chapter. As for the second part, in which the researcher has shown what it means to the term virtual reality with an attempt to identify the potential of computer and duties in addition to the work of the system as a whole, especially in the process of Manifesting. The researcher also reviewed the most important programs currently available to the user sculptor and specialized forming and modeling operations with an indication of the most important characteristics of positively and negatively, and this was in the third section. To illustrate these capabilities are available in the software selection researcher felt sculptural work is physically present in the true reality and its application to these programs in virtual reality was the selection of the ancient monument Kahramana of the late sculptor Mohammed Ghani Hikmat.The first stages of such a solution to the problem that led to the indicators determine the logical relationship between the imagined image and the computer as a tool to help implement the executive sculptural work in virtual reality, which can be summarized as follows : 1 - The need to develop analytical side with the sculptor to be able to analyze the shape to its basic components and these components to the re - engineering of its assets.2 - Develop a plan for the implementation of sequential commands for the program.3 - Study variables that can occur in the form during the installation process and modeling. On the basis of the indicators that emerged at the end of the second quarter felt researcher adoption of the experimental method and the request to determine what supplies the basic application and reached through the theoretical aspect of the study sample. He chose researcher all Aanalat formations of sculpture, which gradually in complexity formal between simple and complex as a research and adoption programs modeling two - dimensional and three - dimensional (which have been selected on the basis of its development and the possibility of their use and reliance on the production level) has been applied to these works to demonstrate the possibility of a computer in the application forms from the imagination of the sculptor with an explanation of the application process for the purpose of confirmation of the results, this has been in Chapter III. Has resulted in the actions carried out by the researcher to the emergence of a number of findings and conclusions, the results proved the possibility of the computer as a tool to record initial perceptions of the sculptor and an embodiment of these perceptions to a three - dimensional image can be saved and add amendments to it, and the comparison between the photos and choose the situation appropriately expressive and aesthetically pleasing, including. In order to confirm these findings, the researcher within the expertise to provide a draft proposal for the establishment of sculptures (Polyphonic and memorable, realistic and abstract) in three different locations (Square intersection tunnel police - Baghdad, the interface is complex catalog Mansour Mall - Baghdad, an exhibition hall artistic closed) represents the business environment of sculpture (monuments or exhibitions) and with the help of computer programs for the entire application modeling with each proposal and to develop a sham and video recordings for the purpose of comparison. The researcher in this videotapes put odds change the shape of the monument, the environment or materials with comparable on the basis of natural lighting or artificial with the change of viewing angles in all the time he registered for the purpose of giving more space to compare the shapes and set changes that can be entered on the block sculpture or presentation of the proposed space. As a result of group comparisons have concluded search as a result of the application the possibility of using the computer as a tool documentaries initial sculpture instead of the traditional methods of registration and of drawings paper (Sketch) and scale model (thumbnail) which cannot give the right impression on the bloc proposed when zooming in addition to the open ranges wider in front of the sculptor to diversify and edit pictures imagined starting from the idea and the end of the registration process of the display