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اثر استخدام الالعاب في تحصيل التلاميذ في التلفظ والتهجئة == The Effect Of Using Games On Pupils’ Achievement In Pronunciation And Spelling
Author name:
نرمين محمود محمد الجاف
Supervisor name:
ضحى عطا الله حسن القره غولي | عبد الجليل جاسم هيجل
General topic:
Educational Sciences
Specific topic:
Methods of Teaching English Language
Degree:
Master
University:
Mustansiriyah University - Faculty Of Basic Education
Language:
English
University location:
Baghdad
First pages:
05T2937 - p.pdf
Abstract:
تؤدي الالعاب اللغوية دورا مهما في عملية التعليم والتعلم لكونها تسهل مواقف تعلم اللغة وتوفر مدخلات مفهومة وتمكن التلاميذ من التعلم لاشعوريا بشكل يرتبط بالمتعة والمرح في جو غير رسمي يجعلهم يشاركون في استخدام اللغة الاجنبية دون قيود. اضافة ا | Language games play an important role in the teaching - learning process since they ease the situation of language learning, provide comprehensible input, and enable pupils to learn subconsciously with enjoyment and fun in an informal atmosphere that makes pupils freely participate in using the foreign language. Moreover, language games have a significant role in increasing pupils’ proficiency and ability in using language with a purpose in the situation that they provide. Hence, the present study aims at : 1 - empirically investigating the effect of using games on the first intermediate graders’ achievement in pronunciation and spelling ; and 2 - developing pupils’ ability in these two areas. To fulfil these aims, two null hypotheses are postulated. They are : 1 - There is no statistically significant difference between the achievement of the pupils who are taught pronunciation and spelling through using language games and that of the pupils who are taught these areas through the conventional way. 2 - There is no statistically significant difference between the experimental group pupils’ achievement in the pre and posttests of pronunciation and spelling. To achieve the aims of this study, an experiment was conducted using the ‘pretest - posttest non equivalent groups’ experimental design. Two sections of thirty - six pupils each were randomly selected from Jareer Secondary School for Girls. One of these sections was also randomly assigned to be the experimental group (taught with the use of games) and the other to be the control one (taught without using games). The subjects of the groups were statistically matched in a number of variables. The researcher herself taught the two groups the same material, which is six units of NECI (Book III). The experiment lasted six weeks. Two achievement tests were constructed (a pronunciation test and a spelling test) based on a content analysis of the material taught during the experiment; thus their content validity was ascertained. Then the two tests were exposed to a jury of experts to ensure their face validity. Concerning the reliability of the two tests, several methods were used : split half, Kuder - Richardson formula 20, alpha Cronbach and intrascorer reliability, yielding reliability coefficients that range between 0.516 and 0.798. An item analysis was carried out for each test to determine item difficulty level and item discriminating power. Then the same tests were administered to the study subjects before and after the instruction. Using the t - test for two independent samples, it is found out that there are statistically significant differences in the pronunciation and spelling tests at 0.05 level in favour of the experimental group. The results also indicate that , using the t - test for two dependent samples, there is a significant development in the experimental group pupils’ achievement in both pronunciation and spelling tests.The researcher comes to the conclusion that using language games positively affects the pupils’ achievement in pronunciation and spelling and improves their learning in these two areas.In the light of the study results, a number of recommendations and suggestions for further research were made.
Summary:
05T2937 - A.pdf
References:
05T2937 - R.pdf