جماليات توظيف برامجيات الحاسوب في سينوغرافيا العرض المسرحي == The Aesthetics of Employing Computer Softwares In The Scenography of Theatrical Show

Author name: راوية جبار حسن
Supervisor name: محمد عبد الرحمن الجبوري
General topic: Fine Arts
Specific topic: Theatrical Arts - Techniques
Degree: Doctorate
University: University of Baghdad
Language: Arabic
University location: Baghdad
First pages: 18T1245 - p.pdf
Abstract: ان المسرح يعد حصيلة لتكامل النص مع الاداء الصوتي والحركي للممثلين ومدى انصهارهم مع المنظر والاضاءة والازياء، وهنا تظهر امكانية استخدام برامج الحاسوب في جزء من المنظر والمؤثرات الصوتية والضوئية وباستخدام تكنولوجيا العرض هذه مع بعض برامج الحاسوب مثل ( 3D G | The theater is considered as a product of text integration with voice and kinetic expression of the actors and their interaction with the scenery, lighting and costumes. Hence, we can find a possibility of using a computer in a part of the scene, sound and lightening effects. Using display technology by some computer programs such as (3D Graphics) and (Virtual Reality) can configure the sense of depth and different views that commensurate with the desired show. It is also characterized by dynamic capabilities which are not available in the traditional decor based methods. For example, dynamics allow making a change on the display elements with taking advantage of other video presentations to be an integral part of the background. The actual or real effects are to invest the non - final maximum energies for the PC in the creation of artwork tools and symbols, reproducing voice and image so that it its impact on viewers (sometimes) would exceeds the reality and beyond sometimes. The actual effectsoffer its tools to the computer user; would make it dive into an experience that is so close to reality. So the researcher has divided her research into four chapters : Chapter I - Research methodological framework : it includes the research problem, its importance, the need to it, its goals and limits. It ends with defining the following terms : (beauty, employment, software, computer, theatricalscene) Chapter II - it contains a theoretical framework for the research and previous studies, including four sections : First : the aesthetics of modern experiments in the formation of the scene. Second : technology and experimental trends.Third : the aesthetics of design by the computer (Digital Arts). Fourth : lighting devices used in modern theater. Finally, this chapter shows the indications that the theoretical framework ended up with.Chapter III : it includes the research procedures which the whole research was consisted of. It is limited to the Iraqi and Arabic theatrical performances. The samples of the research on the other hand were deliberately chosen by the researcher and for the following rationales : 1. The samples represent the research problem, its importance and its objectives. 2. The extent of disparity between the theatrical directors which the researcher has highlighted their scenes on a play that was embodied by their theatrical shows. 3. Archival sources of theater shows provide the sample of the research. Regarding the research methodology, the researcher has adopted the analytical approach in the presentation of theoretical framework, also adopted the descriptive approach in the presentation of samples brought by the whole research.As for the research tool, the researcher relied on the indicators that resulted from the theoretical framework.The research samples are : 1. Adding Machine directed by (Ronald Wells)2. theatrical play (Play) directed by (Lance Jarafa)3. The use of technology in the play of (Othello) directed by (Salah Qasab).Chapter IV has included research results and conclusions, then the list of resources and supplements. Finally, it ends with an English abstract.
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